1/20/2024 0 Comments Company of heroes 2 patch ntoesPreviously the huge blast radius of these bombs made it very difficult for players to dodge. The tick in game time should translate to about 1 second real time which should help player gauge the amount of damage they will take if they choose to stand in the fire.ĭamage frequency reduced from 0.5 to 1.25 This will include all incendiary abilities, Molotov’s, and flamer dots that vehicles leave behind. We are increasing the time per tick for damage over time. Universal Carrier Wasp damage increased from 6 to 10 We have reduced the damage on most heavy flame vehicles because it was over performing while increasing the damage on the wasp due to its underperformance.Ĭhurchill Crocodile Flamethrower damage reduced from 12 to 10 We tuned vehicle flamethrowers to make them more consistent across the board. Garrison cover bonus damage reduced from 1.5 to 1.25 Previously we would see weapon teams be killed before they could ungarrison. We are reducing the bonus damage that flamethrowers apply to garrison to give players more to react with their units in garrison. Previously at 20 damage the lethality rate of the Centaur was over performing. Slight damage reduction in order to allow players to react to this unit. This flag was set to false in order to prevent flak weapons from instantly killing all squad members in garrison structures.ĭamage all in hold flag set from true to false See below for additional details.Īdded additional filters to the modding hub so singleplayer missions and multiplayer game modes can be filteredĪdded a button in the modding hub that directs players to the Essence Engine Modding wikiĪdded a button in the global menu that directs players to SEGA Customer Service Added two new commanders into the game that can be acquired via Warspoils and the in-game storeĪdded Hetzer 57 intel bulletin for the Flammpanzer 38 HetzerĪdded Tiger Grass! Intel bulletin for the M26 Pershing Heavy TankĪdded additional support for screenshots in –dev mode.
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